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The Last Hundred Yards is unlike any tactical wargame published to date. It introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fun, fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings.
In each mission or operation, an attacking player must achieve a specific objective. Once accomplished, the attacking player's score is based on the time required to complete the mission, additional mission objective points, and the casualty differential between the sides. The mission objective points and the casualty differential are added or subtracted from the time required to complete the objective. Based on the final score, the attacker will either win, lose or draw.