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A science fiction tabletop RPG might be thought of differently than a fantasy game. And by differently, I mean implicitly more “difficult.” And that’s understandable. Most of us are familiar with contemporary things, not celestial mechanics, what a spacecraft traveling between planets might be capable of, what options someone with access to AR glasses or a mind’s eye implant really has, and what resources, general information, and special equipment might be available in an entire solar system’s (or galaxy’s) worth of moons, planets, and star bases.
The Stars Are Fire includes several suggestions for defraying this sort of generalized sci-fi anxiety. Some is common-sense advice, while other suggestions we include come directly out of our playtesting.