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Mithril: City of the
Golem A D20 System supplement from Sword and Sorcery Studios Rating: (4 out of 5 hearts) by Jean-Michel |
This 109 page book describes the City of Mithril and its surrounding area (including the Plains of Lede, Mullis Town and the Toe Islands) and the people inhabiting that region. As such, it is a sourcebook detailing the north east continent of Ghelspad in the setting of the Scarred Lands.
Keyed maps for the City of Mithril and Mullis Town provide rich and concise description of over 120 locations within those settlements. Included with most descriptions of locales are texts describing the people found therein, their motivations, and ideas for eventual development. Almost every keyed location within the city of Mithril provides hooks for potential adventuring. Links are made between characters likely to be encountered in different locations and activities taking place in Mithril. The setting is very dynamic, the political background well detailed with many factions and their operations described. Most notable among those are the different military factions, criminal organizations, religious institutions and various guilds. The descriptions of the areas surrounding the city provide some historical background and descriptions of a wide environment.
A chapter is devoted to adventure suggestions. These will take PCs across the whole landscape and will get them involved with many major figures and events, within and outside the city. The adventure suggestions are just that though - suggestions. They simply provide narrative and storytelling backbone from which the DM can find inspiration and create events that will motivate the PCs to explore the landscape. Additionally, links between different elements create a consistent and free flowing narrative. Specifics are left up the DM, to be tailored to the party's requirements.
The last chapter describes more than twenty major characters with full stats and background. These "personages" are the movers and shakers of Mithril and it's surrounding areas (high priests, crime lords and mistresses, merchant guild heads, Orc chiefs, Wizards evil and good, etc).
Familiarity with the setting of the Scarred Lands gained from other Sword and Sorcery Studio publications provides deeper understanding of the various factions and landmarks described in "Mithril, City of the Golem". However, this book can easily be used on it's own. The setting is generic enough to be adapted to any campaign world with little work required. It is very likely though, that most readers will be curious and will want to find out more about the rich and consistent setting of the Scarred Lands.
New Rules: There is one new Paladin prestige class, the Mithril Knight.
Weaknesses: There are what seems to be a few editorial glitches,
as a few keyed locations don't figure on the map of Mithril and some of
the descriptions of the "personages" referred to in previous chapters
are missing or incomplete in the last chapter.