A D20 System supplement from
Sword and Sorcery Studios
Rating:
(4 out of 5 hearts)
by Jean-Michel
Sword and Sorcery Studios printed a DM screen for
their Scarred Lands product line. It is quite a fine piece of work that can
nicely replace the original one, or even be used in conjunction with it if
one enjoys a palisade.
The exterior artwork (facing the players) depicts images from the setting;
Forsaken Elves, a Vengaurak, a Seawrack Dragon, the Titan Kadum in his oceanic
torment, and the Titan Gaurak.
While the interior repeats some of the information from the "official"
DM screen such as the type of Actions in Combat, Attack roll Modifiers,
Turn Undead checks and a few of the same Skill Check DCs, it mostly puts
different information under the DM's nose. A reference table indicates the
page numbers in the three Core Rulebooks where frequently accessed information
is found. A table gives the movement rates and travel speeds of characters,
vehicles and mounts. Material Harness and Hit Points of objects are reorganised
in a single comprehensive table that includes substances and typical objects
made from them, Hardness, Hit Points and Break/Burst DC. The Jump distances
table is included, as well as typical DCs for the Spellcraft, Heal, Climb
and Ride skills. The best element of this screen though is the inclusion
of the rules for special combat actions such as Aid Another, Attacking an
Object, Bull Rush, Charge, Disarm, Fight Defensively, Trip, Grapple, Overrun,
Strike a Weapon, Subdual Damage and Total Defense.
The DM Screen Companion is a forty-eight page book packaged with the screen
itself. The first section details the characteristics of the PC races of
the Scarred Lands. Included are the racial traits of the Mountain Dwarves,
the Dark Dwarves or Charduni, the Forsaken Dwarves, the Dark Elves, the
Wood Elves, the Forsaken Elves, Half-Elves, Half-Orcs, Halflings and Humans.
The section on each race includes the regions where they are mostly found
and some historical background. Little snippets of previously unpublished
information sees the light (such as the fact that Urian elves are wood elves
who swore themselves into Corean's service).
The second section of the Companion provides two adventures set in the
Scarred Lands. Both adventures are loosely organised, free-flowing and customisable,
reflecting the fact that the PC's actions are unpredictable and that a DM
may need to react to a variety of circumstances.
Here is a brief summary of each adventure, preceded by the necessary platitudes
about the reading of which will ruin a player's life forever:
The first adventure is called "The Shrine of Madness" and sends
the PCs after a magic item, the Star of Chaos, which is found in an abandoned
shrine to the chaotic God/dess Enkili, in the middle of a swamp. It is designed
for a party totalling from eight to twelve levels.
The second adventure gets the PCs investigating a series of child-kidnappings
from a small town in the Cordrada region. The children are being taken by
a group of spider-eye goblins who exchange the children for weaponry with
a group of Forsaken Dwarves. The Dwarves act under the orders of a Blood Witch
who plans to sacrifice the children in a True Ritual that will open an ancient
Tomb where a servant of the Titan Kadum and an artifact are resting. The adventure
is designed for a group totalling fifteen to twenty levels.
This DM Screen package offers a lot of useful material and is worth every
DM's attention. Of course, DMs playing in the Scarred Lands setting will
find the Companion much more useful than others. Although the adventures
can be tailored to anybody's needs, the NPCs have spells from "Relics
& Rituals" in their lists. These spells can easily be substituted
for spells from the PHB.
New Monsters: Insane Mistwalker Priests of Enkili, Monstrous Dire Frogs.