Seven Strongholds by for the d20 system by Atlas Games Seven Strongholds

A D20 System Supplement from
Atlas Games

Rating:


(4 out of 5 hearts)

This book describes seven strong places that are generic enough to fit most D&D campaign worlds. Each place is described in a lively, dynamic way. Enough information is provided with each place to let DMs run some adventures set there as well as use them as a remarkable landmark in his or her campaign. Each of the seven places also includes an alternate version suggesting some modifications that turn the stronghold into a very different place. This book is meant for DMs and this review reveals secrets of the strongholds that players would be better off not knowing in advance. Here is a description of each stronghold.

The Barrows is constructed over an entrance to the underworld. Its inhabitant make sure the way stays impassable for the denizens of the underworld while allowing adventurers to pass through the gates to explore the dungeons. The Barrows is peopled by gnomes who recently lost their leader, a powerful warrior. There is some political conflict concerning his succession.

Inhabited by elves, Castle Briar is made of living briar vines. The castle has a consciousness of sorts and reacts to individuals it dislikes in unpleasant ways. The castle can obey orders and perform some defensive actions against invaders, such as launching volleys of poisonous needles. Some magical fruits can be found growing in the castle which grant special abilities when eaten, including golden apples make those who eat them younger.

Gloom Keep is the out of the way residence of a dying god, guarded by his zealous devotees. The inhabitants resent any intrusion to their privacy and react very badly to visitors.

Old Mount Fort is built atop an earthen mound and inhabited by halfling brigands. Situated near ancient ruins, the place provides supplies and comfort to weary adventurers returning with treasure from their expedition. The halfling then kill the adventures and add the loot to the riches they have amassed that way.

Steelface Point is a frontier dwarven fortress. Its walls are made of steel plates and its parapets bear canon-like artifacts that throw fireballs and lightning bolts at enemies. This fort keeps an ever-growing horde of goblinoids from invading the lands beyond it.

The Perch is the domed dwelling place of a race of bird like humanoids. These birdmen, or Psittae, dominate the area and extirpate a living from their neighboring flightless humanoids. Their society is very hierarchical and organized around strict taboos.

Uthront Fort is a settlement of raiding half-orcs led by a warrior who dreams of founding a kingdom of half-orcs.

Each stronghold is illustrated with a map, most of which are pretty good. As with most of the similar products in the Penumbra line, this book provides useful building blocks and background material against which to develop adventures and campaigns.

Weaknesses: There are a lot of errors in the d20 crunchy bits. All the character stats that I've checked (about a third) contain errors.

Visit Atlas Games.

Main Page - New Arrivals - Our d20 System Catalogue